Dublin, Dec. 29, 2020 (GLOBE NEWSWIRE) — The “Global Gaming Market 2020-2024” report has been added to ResearchAndMarkets.com’s providing.
The gaming market is poised to develop by $119.07 billion throughout 2020-2024, progressing at a CAGR of 12% through the forecast interval.
The report affords an up-to-date evaluation concerning the present international market situation, newest tendencies and drivers, and the general market surroundings. The market is pushed integration of blockchain know-how.
This research identifies the rising reputation of e-sports as one other prime purpose driving gaming market development through the subsequent few years.
The gaming market report covers the next areas:
- Gaming market sizing
- Gaming market forecast
- Gaming market trade evaluation
The sturdy vendor evaluation included within the report is designed to assist purchasers enhance their market place, and in step with this, this report offers an in depth evaluation of a number of main gaming market distributors that embody Activision Blizzard Inc., Bandai Namco Holdings Inc., CyberAgent Inc., Digital Arts Inc., GungHo On-line Leisure Inc., Microsoft Corp., NetEase Inc., Sony Corp., Tencent Holdings Ltd., and The Walt Disney Co. Additionally, the gaming market evaluation report contains info on upcoming tendencies and challenges that may affect market development. That is to assist corporations strategize and leverage on all forthcoming development alternatives.
Key Matters Lined:
- Market ecosystem
- Worth chain evaluation
- Market definition
- Market phase evaluation
- Market measurement 2019
- Market outlook: Forecast for 2019 – 2024
5 Forces Evaluation
- 5 forces abstract
- Bargaining energy of consumers
- Bargaining energy of suppliers
- Risk of latest entrants
- Risk of substitutes
- Risk of rivalry
- Market situation
Market Segmentation by Kind
- Market segments
- Comparability by Kind
- Informal gaming – Market measurement and forecast 2019-2024
- Skilled gaming – Market measurement and forecast 2019-2024
- Market alternative by Kind
Market Segmentation by Gadget
- Market segments
- Comparability by Gadget
- Cell gaming – Market measurement and forecast 2019-2024
- Console gaming – Market measurement and forecast 2019-2024
- PC gaming – Market measurement and forecast 2019-2024
- Market alternative by Gadget
Market Segmentation by Platform
- Market segments
- Comparability by Platform
- On-line – Market measurement and forecast 2019-2024
- Offline – Market measurement and forecast 2019-2024
- Market alternative by Platform
- Geographic segmentation
- Geographic comparability
- APAC – Market measurement and forecast 2019-2024
- North America – Market measurement and forecast 2019-2024
- Europe – Market measurement and forecast 2019-2024
- MEA – Market measurement and forecast 2019-2024
- South America – Market measurement and forecast 2019-2024
- Key main nations
- Market alternative by geography
- Market drivers
- Market challenges
- Market tendencies
- Vendor panorama
- Panorama disruption
- Aggressive situation
- Distributors coated
- Market positioning of distributors
- Activision Blizzard Inc.
- Bandai Namco Holdings Inc.
- CyberAgent Inc.
- Digital Arts Inc.
- GungHo On-line Leisure Inc.
- Microsoft Corp.
- NetEase Inc.
- Sony Corp.
- Tencent Holdings Ltd.
- The Walt Disney Co.
For extra details about this report go to https://www.researchandmarkets.com/r/fydo45
ResearchAndMarkets.com is the world’s main supply for worldwide market analysis studies and market information. We offer you the newest information on worldwide and regional markets, key industries, the highest corporations, new merchandise and the newest tendencies.
Analysis and Markets additionally affords Custom Research companies offering centered, complete and tailor-made analysis.
CONTACT: ResearchAndMarkets.com Laura Wooden, Senior Press Supervisor email@example.com For E.S.T Workplace Hours Name 1-917-300-0470 For U.S./CAN Toll Free Name 1-800-526-8630 For GMT Workplace Hours Name +353-1-416-8900